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Case study

Blast Corps: a matching Nintendo 64 decompilation

A work-in-progress decompilation reconstructs the Nintendo 64 game Blast Corps from a user-supplied ROM. It currently builds the US Rev 1 release and checks the output ROM byte for byte against the original. The repository includes C source, assembly, symbols and notes on game code and decompilation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
22
Last commit
2026-10-22
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A copy of Blast Corps (USA) (Rev 1) is needed as baserom.us.v11.z64 to extract assets and build.
  • Prerequisites: Python and the splat setup in requirements.txt are used for extraction and building.
  • Limits: Only the US Rev 1 release is currently supported; other listed regional releases remain at 0%.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{slaveofido-blast-corps-decomp-case,
  title = {{Blast Corps: a matching Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/SlaveOfIDO/blastcorps}},
  url = {https://github.com/SlaveOfIDO/blastcorps},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/slaveofido-blast-corps-decomp-case/}}
}

Plain text

Blast Corps: a matching Nintendo 64 decompilation. https://github.com/SlaveOfIDO/blastcorps (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/slaveofido-blast-corps-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SlaveOfIDO/blastcorps · Revision 482714c
  2. docs/BLASTCORPS.md GitHub · SlaveOfIDO/blastcorps · Revision 482714c

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