Case study
Blast Corps: a matching Nintendo 64 decompilation
A work-in-progress decompilation reconstructs the Nintendo 64 game Blast Corps from a user-supplied ROM. It currently builds the US Rev 1 release and checks the output ROM byte for byte against the original. The repository includes C source, assembly, symbols and notes on game code and decompilation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 22
- Last commit
- 2026-10-22
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A copy of Blast Corps (USA) (Rev 1) is needed as baserom.us.v11.z64 to extract assets and build.
- Prerequisites: Python and the splat setup in requirements.txt are used for extraction and building.
- Limits: Only the US Rev 1 release is currently supported; other listed regional releases remain at 0%.
- License: No licence file in the repository.
Cite
BibTeX
@misc{slaveofido-blast-corps-decomp-case,
title = {{Blast Corps: a matching Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/SlaveOfIDO/blastcorps}},
url = {https://github.com/SlaveOfIDO/blastcorps},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/slaveofido-blast-corps-decomp-case/}}
}Plain text
Blast Corps: a matching Nintendo 64 decompilation. https://github.com/SlaveOfIDO/blastcorps (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/slaveofido-blast-corps-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SlaveOfIDO/blastcorps · Revision 482714c
- docs/BLASTCORPS.md GitHub · SlaveOfIDO/blastcorps · Revision 482714c
More in Games
- Blast Corps: matching N64 decompilation and native port · Case study
- Blood-RE: matching decompilation of Blood · Case study
- Body Harvest: matching US and EU N64 decompilations · Case study
- Boktai 3: matching GBA decompilation and script analysis · Case study
- Bokura no Kazoku: matching PS2 source reconstruction · Case study
- Bomberman 64: a decompressed USA ROM decompilation · Case study