Case study
Blast Corps: matching N64 decompilation and native port
Blast Corps reconstructs four N64 releases as matching source and builds a native port from that code for Linux, Windows, macOS and WebAssembly. The port reads the user's ROM for game data; the author reports byte-for-byte ROM rebuilds and a full tool-assisted-run replay.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide a supported Blast Corps ROM to play; building the decompilation also requires it.
- Prerequisites: Python 3, MIPS binutils, C compiler, CMake, Ninja and SDL2; WebAssembly builds additionally need emsdk.
- Testing evidence: The macOS Apple silicon build is described as untested on a Mac.
- License: AGPL-3.0 or later for the project's own code.
Cite
BibTeX
@misc{doridian-blast-corps-case,
title = {{Blast Corps: matching N64 decompilation and native port}},
howpublished = {\url{https://github.com/Doridian/BlastCorps}},
url = {https://github.com/Doridian/BlastCorps},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doridian-blast-corps-case/}}
}Plain text
Blast Corps: matching N64 decompilation and native port. https://github.com/Doridian/BlastCorps (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doridian-blast-corps-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Doridian/BlastCorps · Revision 158bcd1
- NOTICES.md GitHub · Doridian/BlastCorps · Revision 158bcd1
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