Case study
Boktai 3: matching GBA decompilation and script analysis
Boktai 3 reconstructs Shin Bokura no Taiyou: Gyakushuu no Sabata as C that the author reports rebuilds the GBA ROM byte for byte. It also decodes the game's GCL scene scripts, text, sprites and maps, and provides a local studio for inspecting their links to game code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply your own ROM as baserom.gba; the documented setup uses agbcc, ARM binutils, Python and CMake.
- Limits: The author reports remaining register pins and assembly barriers in some matched C functions.
- License: MIT.
Cite
BibTeX
@misc{boktai-3-case,
title = {{Boktai 3: matching GBA decompilation and script analysis}},
howpublished = {\url{https://github.com/moozilla/boktai3-decomp}},
url = {https://github.com/moozilla/boktai3-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/boktai-3-case/}}
}Plain text
Boktai 3: matching GBA decompilation and script analysis. https://github.com/moozilla/boktai3-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boktai-3-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · moozilla/boktai3-decomp · Revision 9e63f80
- PROGRESS.md GitHub · moozilla/boktai3-decomp · Revision 9e63f80
- LICENSE GitHub · moozilla/boktai3-decomp · Revision 9e63f80
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