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Case study

Boktai 3: matching GBA decompilation and script analysis

Boktai 3 reconstructs Shin Bokura no Taiyou: Gyakushuu no Sabata as C that the author reports rebuilds the GBA ROM byte for byte. It also decodes the game's GCL scene scripts, text, sprites and maps, and provides a local studio for inspecting their links to game code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
3
Last commit
2026-11-09
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply your own ROM as baserom.gba; the documented setup uses agbcc, ARM binutils, Python and CMake.
  • Limits: The author reports remaining register pins and assembly barriers in some matched C functions.
  • License: MIT.

Cite

BibTeX

@misc{boktai-3-case,
  title = {{Boktai 3: matching GBA decompilation and script analysis}},
  howpublished = {\url{https://github.com/moozilla/boktai3-decomp}},
  url = {https://github.com/moozilla/boktai3-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/boktai-3-case/}}
}

Plain text

Boktai 3: matching GBA decompilation and script analysis. https://github.com/moozilla/boktai3-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boktai-3-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · moozilla/boktai3-decomp · Revision 9e63f80
  2. PROGRESS.md GitHub · moozilla/boktai3-decomp · Revision 9e63f80
  3. LICENSE GitHub · moozilla/boktai3-decomp · Revision 9e63f80

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