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Case study

reWoodpecker: a PSP reconstruction of Woody Woodpecker

reWoodpecker rebuilds Woody Woodpecker: Escape from Buzz Buzzard Park for PSP with a C++ engine and a Qt converter for the user's PS2 disc. The runtime loads levels, handles collision and gameplay, executes EKO scripts and renders through the PSP GU.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-27
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's PS2 USA release SLUS-20341 as BIN and CUE is required.
  • Prerequisites: PSPSDK and its C++ toolchain build the PSP engine; the desktop converter requires Qt Widgets.
  • Limits: The beta has variable rendering and performance; background music is experimental.
  • License: GPL-3.0-or-later license.

Cite

BibTeX

@misc{rewoodpecker-case,
  title = {{reWoodpecker: a PSP reconstruction of Woody Woodpecker}},
  howpublished = {\url{https://github.com/wendersondiazx/reWoodpecker}},
  url = {https://github.com/wendersondiazx/reWoodpecker},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rewoodpecker-case/}}
}

Plain text

reWoodpecker: a PSP reconstruction of Woody Woodpecker. https://github.com/wendersondiazx/reWoodpecker (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rewoodpecker-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wendersondiazx/reWoodpecker · Revision 45b7a81

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