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Case study

Riiablo: rebuilding Diablo II in Java

Riiablo rebuilds Diablo II in Java with LibGDX, OpenGL, FlatBuffers, and Netty, loading game assets from the user's own installation. The current build can load supported saves and let characters move through the game, while an MPQ viewer and map viewer aid development. The author states that it is not yet playable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
1.1k
Last commit
2025-01-13
Language
Java
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires an owned Diablo II installation for the original assets; assets are not provided.
  • Prerequisites: Android builds require the Android SDK; Linux and macOS use MPQ files copied from a Windows installation.
  • Limits: The author states that the game is not yet playable; saves from version 1.13c onward are supported.
  • License: Apache-2.0.

Cite

BibTeX

@misc{riiablo-case,
  title = {{Riiablo: rebuilding Diablo II in Java}},
  howpublished = {\url{https://github.com/collinsmith/riiablo}},
  url = {https://github.com/collinsmith/riiablo},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/riiablo-case/}}
}

Plain text

Riiablo: rebuilding Diablo II in Java. https://github.com/collinsmith/riiablo (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/riiablo-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · collinsmith/riiablo · Revision 59aa8d5

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