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Case study

Rigel Engine: a Duke Nukem II engine reimplementation

Rigel Engine reimplements Duke Nukem II in C++ using findings from disassembly of the original game binaries. It replaces the DOS executable while reading the user's original game data, and adds widescreen display, smooth scrolling, quick saves and controller support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
1.0k
Last commit
2026-09-28
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Duke Nukem II game data is required; shareware and registered data are supported.
  • Prerequisites: Windows, Linux or Mac OS X and OpenGL 3.0 or OpenGL ES 2.0 capable graphics hardware are specified.
  • Limits: The web version is currently unavailable.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{rigel-engine-case,
  title = {{Rigel Engine: a Duke Nukem II engine reimplementation}},
  howpublished = {\url{https://github.com/lethal-guitar/RigelEngine}},
  url = {https://github.com/lethal-guitar/RigelEngine},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rigel-engine-case/}}
}

Plain text

Rigel Engine: a Duke Nukem II engine reimplementation. https://github.com/lethal-guitar/RigelEngine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rigel-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · lethal-guitar/RigelEngine · Revision 30afeff

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