# reWoodpecker: a PSP reconstruction of Woody Woodpecker

> reWoodpecker rebuilds Woody Woodpecker: Escape from Buzz Buzzard Park for PSP with a C++ engine and a Qt converter for the user's PS2 disc. The runtime loads levels, handles collision and gameplay, executes EKO scripts and renders through the PSP GU.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/wendersondiazx/reWoodpecker>
- Primary source: <https://github.com/wendersondiazx/reWoodpecker/blob/45b7a812516308aff71c6950e3e62139c7d08857/README.md>
- Catalog page: <https://awesomerea.org/resources/rewoodpecker-case/>
- Record JSON: <https://awesomerea.org/resources/rewoodpecker-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rewoodpecker-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's PS2 USA release SLUS-20341 as BIN and CUE is required.
- **Prerequisites:** PSPSDK and its C++ toolchain build the PSP engine; the desktop converter requires Qt Widgets.
- **Limits:** The beta has variable rendering and performance; background music is experimental.
- **License:** GPL-3.0-or-later license.

## Primary sources

1. <https://github.com/wendersondiazx/reWoodpecker/blob/45b7a812516308aff71c6950e3e62139c7d08857/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
