Case study
rlvm: a RealLive interpreter reimplementation
rlvm reimplements the RealLive interpreter so VisualArts games can run on Linux and macOS using their own SEEN.TXT game directories. It supports KOE, NWK and OVK voice archives and implements rlBabel line breaking for compatible English patches.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 170
- Last commit
- 2024-09-08
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A VisualArts game directory containing SEEN.TXT and a Japanese font are needed.
- Prerequisites: Build dependencies include SCons, Boost 1.40 or newer, SDL 1.2, FreeType and GNU gettext.
- Limits: The Little Busters baseball and Tomoyo After dungeon minigames are unavailable.
- License: GPL-3.0-or-later.
Cite
BibTeX
@misc{rlvm-case,
title = {{rlvm: a RealLive interpreter reimplementation}},
howpublished = {\url{https://github.com/eglaysher/rlvm}},
url = {https://github.com/eglaysher/rlvm},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rlvm-case/}}
}Plain text
rlvm: a RealLive interpreter reimplementation. https://github.com/eglaysher/rlvm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rlvm-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · eglaysher/rlvm · Revision e38cda7
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