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Case study

rlvm: a RealLive interpreter reimplementation

rlvm reimplements the RealLive interpreter so VisualArts games can run on Linux and macOS using their own SEEN.TXT game directories. It supports KOE, NWK and OVK voice archives and implements rlBabel line breaking for compatible English patches.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
170
Last commit
2024-09-08
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A VisualArts game directory containing SEEN.TXT and a Japanese font are needed.
  • Prerequisites: Build dependencies include SCons, Boost 1.40 or newer, SDL 1.2, FreeType and GNU gettext.
  • Limits: The Little Busters baseball and Tomoyo After dungeon minigames are unavailable.
  • License: GPL-3.0-or-later.

Cite

BibTeX

@misc{rlvm-case,
  title = {{rlvm: a RealLive interpreter reimplementation}},
  howpublished = {\url{https://github.com/eglaysher/rlvm}},
  url = {https://github.com/eglaysher/rlvm},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rlvm-case/}}
}

Plain text

rlvm: a RealLive interpreter reimplementation. https://github.com/eglaysher/rlvm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rlvm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · eglaysher/rlvm · Revision e38cda7

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