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Case study

ReverseSanta: a reconstruction of Santa Claus in Trouble

ReverseSanta is a C++ reimplementation of Joymania's Santa Claus in Trouble built from study of the original without disassembly tools. Its source includes game, level, graphics, and editor components using DirectX 9. The author describes the result as inaccurate to the original and has not tested it from start to finish.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2023-10-18
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: DirectX 9 SDK and the dependencies referenced by the CMake build are needed.
  • Limits: The author reports inaccurate behavior and has not tested playability from start to finish.
  • License: MIT license.

Cite

BibTeX

@misc{reversesanta-case,
  title = {{ReverseSanta: a reconstruction of Santa Claus in Trouble}},
  howpublished = {\url{https://github.com/igor725/ReverseSanta}},
  url = {https://github.com/igor725/ReverseSanta},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reversesanta-case/}}
}

Plain text

ReverseSanta: a reconstruction of Santa Claus in Trouble. https://github.com/igor725/ReverseSanta (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reversesanta-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · igor725/ReverseSanta · Revision 4cc537a
  2. CMakeLists.txt GitHub · igor725/ReverseSanta · Revision 4cc537a

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