# reone: reconstructing the Knights of the Old Republic engine

> reone reconstructs an engine for Star Wars: Knights of the Old Republic and The Sith Lords in C++ using public file-format information and observations of the games and their resources. It loads files from a legally obtained copy, with SDL 2 and OpenGL 3.3 used by the custom engine.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/seedhartha/reone>
- Primary source: <https://github.com/seedhartha/reone/blob/fe5d5bfa27df2546148864a83753235041cda10c/README.md>
- Catalog page: <https://awesomerea.org/resources/reone-kotor-engine-case/>
- Record JSON: <https://awesomerea.org/resources/reone-kotor-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reone-kotor-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** A legal copy of KotOR or The Sith Lords is required; development targets unmodified Steam versions.
- **Prerequisites:** Building requires a modern C++ compiler and the project's open source library dependencies.
- **Limits:** Game mechanics remain under development, and compatibility outside the unmodified Steam versions is not guaranteed.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/seedhartha/reone/blob/fe5d5bfa27df2546148864a83753235041cda10c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
