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Case study

reB3: reconstructing Burnout 3 from Xbox code and disc data

reB3 reconstructs Xbox Burnout 3: Takedown as a C runtime using equations and behavior recovered from default.xbe and formats read from the user's disc. Its notes cite executable addresses for physics, collision, scoring and AI, while extraction code loads track and vehicle material at runtime. The author reports a playable racing harness with career mode absent.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
37
Last commit
2026-08-29
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personal Burnout 3: Takedown Xbox disc dump as an XISO image or expanded directory; development targeted the NTSC-U release.
  • Prerequisites: A C toolchain, SDL2, SDL2_image, OpenGL and zlib; approximately 2 GB of cache space.
  • Limits: Career mode is absent; the project is a racing harness.
  • License: MIT license.

Cite

BibTeX

@misc{reb3-case,
  title = {{reB3: reconstructing Burnout 3 from Xbox code and disc data}},
  howpublished = {\url{https://github.com/lolz0r/reb3}},
  url = {https://github.com/lolz0r/reb3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reb3-case/}}
}

Plain text

reB3: reconstructing Burnout 3 from Xbox code and disc data. https://github.com/lolz0r/reb3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reb3-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · lolz0r/reb3 · Revision ce57602
  2. docs/RE_NOTES.md GitHub · lolz0r/reb3 · Revision ce57602
  3. LICENSE GitHub · lolz0r/reb3 · Revision ce57602

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