Case study
reB3: reconstructing Burnout 3 from Xbox code and disc data
reB3 reconstructs Xbox Burnout 3: Takedown as a C runtime using equations and behavior recovered from default.xbe and formats read from the user's disc. Its notes cite executable addresses for physics, collision, scoring and AI, while extraction code loads track and vehicle material at runtime. The author reports a playable racing harness with career mode absent.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 37
- Last commit
- 2026-08-29
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal Burnout 3: Takedown Xbox disc dump as an XISO image or expanded directory; development targeted the NTSC-U release.
- Prerequisites: A C toolchain, SDL2, SDL2_image, OpenGL and zlib; approximately 2 GB of cache space.
- Limits: Career mode is absent; the project is a racing harness.
- License: MIT license.
Cite
BibTeX
@misc{reb3-case,
title = {{reB3: reconstructing Burnout 3 from Xbox code and disc data}},
howpublished = {\url{https://github.com/lolz0r/reb3}},
url = {https://github.com/lolz0r/reb3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reb3-case/}}
}Plain text
reB3: reconstructing Burnout 3 from Xbox code and disc data. https://github.com/lolz0r/reb3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reb3-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · lolz0r/reb3 · Revision ce57602
- docs/RE_NOTES.md GitHub · lolz0r/reb3 · Revision ce57602
- LICENSE GitHub · lolz0r/reb3 · Revision ce57602
More in Games
- Rebellion 2: a Unity remake of Star Wars: Rebellion · Case study
- Reburn 3: reimplementation of Burnout 3 Takedown · Case study
- ReChan: reimplementing Jackie Chan Stuntmaster for PC · Case study
- ReFlood: reconstructing the Amiga game Flood in C and SDL2 · Case study
- REGoth-bs: reimplementing the Gothic and Gothic II engine · Case study
- REGoth: reimplementing the Gothic and Gothic II engine · Case study