# reB3: reconstructing Burnout 3 from Xbox code and disc data

> reB3 reconstructs Xbox Burnout 3: Takedown as a C runtime using equations and behavior recovered from default.xbe and formats read from the user's disc. Its notes cite executable addresses for physics, collision, scoring and AI, while extraction code loads track and vehicle material at runtime. The author reports a playable racing harness with career mode absent.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/lolz0r/reb3>
- Primary source: <https://github.com/lolz0r/reb3/blob/ce57602cc9fb59c54487fe4241daf8391dfd0b0b/README.md>
- Catalog page: <https://awesomerea.org/resources/reb3-case/>
- Record JSON: <https://awesomerea.org/resources/reb3-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reb3-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal Burnout 3: Takedown Xbox disc dump as an XISO image or expanded directory; development targeted the NTSC-U release.
- **Prerequisites:** A C toolchain, SDL2, SDL2_image, OpenGL and zlib; approximately 2 GB of cache space.
- **Limits:** Career mode is absent; the project is a racing harness.
- **License:** MIT license.

## Primary sources

1. <https://github.com/lolz0r/reb3/blob/ce57602cc9fb59c54487fe4241daf8391dfd0b0b/README.md>
2. <https://github.com/lolz0r/reb3/blob/ce57602cc9fb59c54487fe4241daf8391dfd0b0b/docs/RE_NOTES.md>
3. <https://github.com/lolz0r/reb3/blob/ce57602cc9fb59c54487fe4241daf8391dfd0b0b/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
