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Case study

reblue: recompiling Blue Dragon from DVD 1

reblue uses ReXGlue to recompile Blue Dragon from game files extracted from DVD 1, then builds a native executable with game-specific file, memory and patch code. The author reports that this part is barely playable and that support for the full game remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
11
Last commit
2026-02-19
Language
C++
License (GitHub)
BSD-3-Clause

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: ReXGlue SDK and the extracted contents of Blue Dragon DVD 1.
  • Limits: The author reports occasional shader and texture issues; the full game remains in progress.
  • License: BSD-3-Clause license.

Cite

BibTeX

@misc{reblue-xbox360-blue-dragon-case,
  title = {{reblue: recompiling Blue Dragon from DVD 1}},
  howpublished = {\url{https://github.com/WeiGustavo/reblue}},
  url = {https://github.com/WeiGustavo/reblue},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reblue-xbox360-blue-dragon-case/}}
}

Plain text

reblue: recompiling Blue Dragon from DVD 1. https://github.com/WeiGustavo/reblue (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reblue-xbox360-blue-dragon-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · WeiGustavo/reblue · Revision 96d16c2

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