Case study
reblue: recompiling Blue Dragon from DVD 1
reblue uses ReXGlue to recompile Blue Dragon from game files extracted from DVD 1, then builds a native executable with game-specific file, memory and patch code. The author reports that this part is barely playable and that support for the full game remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 11
- Last commit
- 2026-02-19
- Language
- C++
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: ReXGlue SDK and the extracted contents of Blue Dragon DVD 1.
- Limits: The author reports occasional shader and texture issues; the full game remains in progress.
- License: BSD-3-Clause license.
Cite
BibTeX
@misc{reblue-xbox360-blue-dragon-case,
title = {{reblue: recompiling Blue Dragon from DVD 1}},
howpublished = {\url{https://github.com/WeiGustavo/reblue}},
url = {https://github.com/WeiGustavo/reblue},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reblue-xbox360-blue-dragon-case/}}
}Plain text
reblue: recompiling Blue Dragon from DVD 1. https://github.com/WeiGustavo/reblue (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reblue-xbox360-blue-dragon-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · WeiGustavo/reblue · Revision 96d16c2
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