# RB2: recompiling Dragon Ball: Raging Blast 2

> RB2 is a recompilation of Dragon Ball: Raging Blast 2 made with the ReXGlue SDK.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/WistfulHopes/RB2>
- Primary source: <https://github.com/WistfulHopes/RB2/blob/81b0922e2f6f11d43ddac36d51f99ffbd31fa5d0/README.md>
- Catalog page: <https://awesomerea.org/resources/rb2-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/rb2-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rb2-recomp-case/index.md)

## Requirements & limits

- Set REXSDK, extract the game files to assets, configure with CMake, build the re2_codegen target, then build re2. Launch with the assets folder as the first argument.
- The README names no license.

## Primary sources

1. <https://github.com/WistfulHopes/RB2/blob/81b0922e2f6f11d43ddac36d51f99ffbd31fa5d0/README.md>

## More in Games

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- [re-wor: statically recompiling Guitar Hero: Warriors of Rock](https://awesomerea.org/resources/re-wor-case/index.md) · Case study
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- [Reach Cache Debug: recompiling a Halo debug executable](https://awesomerea.org/resources/reach-cache-debug-recomp-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
