Case study
Rayman Arena: an early Frida-assisted reconstruction
Rayman Arena is an early C++ reconstruction of routines from the PC game, with a Frida patch that replaces game routines. Its documented workflow calls for decompiling with Ghidra, cleaning up the output with Clang tools, and editing it by hand.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 14
- Last commit
- 2022-09-29
- Language
- C++
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A Visual Studio native tools command prompt, C++17 compiler, and Frida Gum are used for the patch build.
- Prerequisites: The patch is loaded through an ASI loader in the PC game.
- Limits: The project is at an early stage.
- License: No licence file in the repository.
Cite
BibTeX
@misc{rayman-arena-decomp-case,
title = {{Rayman Arena: an early Frida-assisted reconstruction}},
howpublished = {\url{https://github.com/zZeck/raymanarenadecomp}},
url = {https://github.com/zZeck/raymanarenadecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rayman-arena-decomp-case/}}
}Plain text
Rayman Arena: an early Frida-assisted reconstruction. https://github.com/zZeck/raymanarenadecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rayman-arena-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · zZeck/raymanarenadecomp · Revision f0992db
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