Star on GitHubStar2.4k stars

Case study

Rayman Arena: an early Frida-assisted reconstruction

Rayman Arena is an early C++ reconstruction of routines from the PC game, with a Frida patch that replaces game routines. Its documented workflow calls for decompiling with Ghidra, cleaning up the output with Clang tools, and editing it by hand.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
14
Last commit
2022-09-29
Language
C++

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: A Visual Studio native tools command prompt, C++17 compiler, and Frida Gum are used for the patch build.
  • Prerequisites: The patch is loaded through an ASI loader in the PC game.
  • Limits: The project is at an early stage.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{rayman-arena-decomp-case,
  title = {{Rayman Arena: an early Frida-assisted reconstruction}},
  howpublished = {\url{https://github.com/zZeck/raymanarenadecomp}},
  url = {https://github.com/zZeck/raymanarenadecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rayman-arena-decomp-case/}}
}

Plain text

Rayman Arena: an early Frida-assisted reconstruction. https://github.com/zZeck/raymanarenadecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rayman-arena-decomp-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. readme.md GitHub · zZeck/raymanarenadecomp · Revision f0992db

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab