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Case study

Real War: a function-level PC game decompilation

Real War decompiles the 2001 PC game into C source, mapping files and symbols to virtual executable addresses. Its tools diff functions, rebuild the executable, verify the result, and inspect the game's BIGFILE, BSE, KVAG, SPT, and TGC asset formats.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
15
Last commit
2024-05-27
Language
Dart

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A legitimate Real War CD version 9.25 installation on Windows.
  • Prerequisites: Visual C++ 6.0 build 8168, DirectX 8 SDK, Dart 3.3+, Ninja, Just, and Capstone 5.0.
  • Limits: The decompilation is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{real-war-decomp-case,
  title = {{Real War: a function-level PC game decompilation}},
  howpublished = {\url{https://github.com/Francessco121/real-war-decomp}},
  url = {https://github.com/Francessco121/real-war-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/real-war-decomp-case/}}
}

Plain text

Real War: a function-level PC game decompilation. https://github.com/Francessco121/real-war-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/real-war-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Francessco121/real-war-decomp · Revision 9f212e0
  2. docs/notes/linker_notes.md GitHub · Francessco121/real-war-decomp · Revision 9f212e0

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