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Case study

reDM2: reconstructing Dungeon Master II in C

reDM2 reconstructs the DOS release of Dungeon Master II in C from its shipped SKULL.EXE executable. It separates game code from linked libraries and compares ported functions with the originals using Unicorn emulation, memory-write checks, and captured game-state snapshots. The author reports that some functions remain blocked by missing emulator capabilities.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
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Requirements & limits

  • Prerequisites: The source target is the shipped DOS SKULL.EXE executable.
  • Prerequisites: The differential tests use Unicorn and native Open Watcom builds.
  • Limits: Some functions remain blocked by missing emulation support for segment registers, port I/O, or interrupts.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{redm2-case,
  title = {{reDM2: reconstructing Dungeon Master II in C}},
  howpublished = {\url{https://codeberg.org/CyCl0ne/reDM2}},
  url = {https://codeberg.org/CyCl0ne/reDM2},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/redm2-case/}}
}

Plain text

reDM2: reconstructing Dungeon Master II in C. https://codeberg.org/CyCl0ne/reDM2 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/redm2-case/

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About this entry

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Primary sources

  1. https://codeberg.org/CyCl0ne/reDM2/src/commit/88c163dda7e015259e25830c745af4c3ed018ed6/README.md

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