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Case study

REDPRO2: a partial New Super Mario Bros. U decompilation

REDPRO2 is a partial C++ decompilation of the US v1.3.0 release of New Super Mario Bros. U. It began with the graphics system and expanded into other game systems for research and documentation; the source tree includes graphics, actor, enemy and player modules.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
50
Last commit
2026-10-06
Language
C++

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Sead with agl and nw_ptcl, plus FFL, are listed dependencies.
  • Limits: The project scope is open-ended and the decompilation is partial.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{redpro2-case,
  title = {{REDPRO2: a partial New Super Mario Bros. U decompilation}},
  howpublished = {\url{https://github.com/aboood40091/red-pro2}},
  url = {https://github.com/aboood40091/red-pro2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/redpro2-case/}}
}

Plain text

REDPRO2: a partial New Super Mario Bros. U decompilation. https://github.com/aboood40091/red-pro2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/redpro2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · aboood40091/red-pro2 · Revision 1cf3b5d

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