Case study
REDPRO2: a partial New Super Mario Bros. U decompilation
REDPRO2 is a partial C++ decompilation of the US v1.3.0 release of New Super Mario Bros. U. It began with the graphics system and expanded into other game systems for research and documentation; the source tree includes graphics, actor, enemy and player modules.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 50
- Last commit
- 2026-10-06
- Language
- C++
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Sead with agl and nw_ptcl, plus FFL, are listed dependencies.
- Limits: The project scope is open-ended and the decompilation is partial.
- License: No licence file in the repository.
Cite
BibTeX
@misc{redpro2-case,
title = {{REDPRO2: a partial New Super Mario Bros. U decompilation}},
howpublished = {\url{https://github.com/aboood40091/red-pro2}},
url = {https://github.com/aboood40091/red-pro2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/redpro2-case/}}
}Plain text
REDPRO2: a partial New Super Mario Bros. U decompilation. https://github.com/aboood40091/red-pro2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/redpro2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · aboood40091/red-pro2 · Revision 1cf3b5d
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