# Rayman Arena: an early Frida-assisted reconstruction

> Rayman Arena is an early C++ reconstruction of routines from the PC game, with a Frida patch that replaces game routines. Its documented workflow calls for decompiling with Ghidra, cleaning up the output with Clang tools, and editing it by hand.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/zZeck/raymanarenadecomp>
- Primary source: <https://github.com/zZeck/raymanarenadecomp/blob/f0992db17028bf898e76e03424f9176758abbab7/readme.md>
- Catalog page: <https://awesomerea.org/resources/rayman-arena-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/rayman-arena-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rayman-arena-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A Visual Studio native tools command prompt, C++17 compiler, and Frida Gum are used for the patch build.
- **Prerequisites:** The patch is loaded through an ASI loader in the PC game.
- **Limits:** The project is at an early stage.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/zZeck/raymanarenadecomp/blob/f0992db17028bf898e76e03424f9176758abbab7/readme.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
