# pokerecomp: reimplementing the Game Boy Pokémon games

> pokerecomp is a Godot 4 reimplementation, written in GDScript, of the Game Boy Pokémon games. Gold, Silver, Crystal, Red, Blue, and Yellow are playable from the bedroom through the Hall of Fame and their credits. A cartridge dump is checked by SHA-1, decoded once into a cache, and then released.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Decryptu/pokerecomp>
- Primary source: <https://github.com/Decryptu/pokerecomp/blob/452c2fb13f7f1b04a475540bb59e691b8b9c9f3e/README.md>
- Catalog page: <https://awesomerea.org/resources/pokerecomp/>
- Record JSON: <https://awesomerea.org/resources/pokerecomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pokerecomp/index.md)

## Requirements & limits

- The documented engine is Godot 4.8.dev7. Releases cover Windows x86_64 and ARM, macOS, Linux x86_64 and ARM64, Android, iOS, and Switch.
- License: MIT for the engine source. The README says that license does not cover the games or supplied dumps.

## Primary sources

1. <https://github.com/Decryptu/pokerecomp/blob/452c2fb13f7f1b04a475540bb59e691b8b9c9f3e/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
