Case study
Pitfall!: an annotated Atari VCS disassembly of scene generation and the kernel
Activision's 1982 Atari VCS game Pitfall! is disassembled into labeled and commented 6502 assembly (version 0.9). Notes explain how a reversible LFSR generates the 255 jungle scenes, which bits of the random number select ground objects, scene type, tree pattern and wall position, and how the nine-stripe display kernel draws Harry, the liana, holes, ladder and wall; assembler switches add optional optimizations, screensaver code and a training mode.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: Assembling needs a 6502 assembler and the vcs.h Atari VCS header that the listing includes.
- Limits: Version 0.9 of the analysis, last updated in October 2001.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{pitfall-atari-vcs-disassembly-case,
title = {{Pitfall!: an annotated Atari VCS disassembly of scene generation and the kernel}},
howpublished = {\url{https://www.qotile.net/minidig/disassembly/pitfall.asm}},
url = {https://www.qotile.net/minidig/disassembly/pitfall.asm},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pitfall-atari-vcs-disassembly-case/}}
}Plain text
Pitfall!: an annotated Atari VCS disassembly of scene generation and the kernel. https://www.qotile.net/minidig/disassembly/pitfall.asm (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/pitfall-atari-vcs-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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