Case study
PES6 native: a Windows recompilation of Pro Evolution Soccer 6
PES6 native builds a Windows x64 version of the European Xbox 360 release of Pro Evolution Soccer 6 by translating its PowerPC code to C++ with ReXGlue. The repository supplies project manifests, a ReXGlue SDK patch, native host code, an ISO extractor, and a builder that uses the player's own game copy.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-10-29
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A lawfully obtained European Xbox 360 copy of Pro Evolution Soccer 6, title ID 4B4E07DA.
- Prerequisites: Windows 10 or 11 x64 with a Direct3D 12 GPU, internet access, and temporary build space.
- Limits: Android support is absent from the pinned SDK integration.
- License: Original project code is MIT licensed; the ReXGlue patch retains BSD 3-Clause terms.
Cite
BibTeX
@misc{pes6-native-case,
title = {{PES6 native: a Windows recompilation of Pro Evolution Soccer 6}},
howpublished = {\url{https://github.com/iptory/pes6-native}},
url = {https://github.com/iptory/pes6-native},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pes6-native-case/}}
}Plain text
PES6 native: a Windows recompilation of Pro Evolution Soccer 6. https://github.com/iptory/pes6-native (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pes6-native-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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