Case study
Pinyon Shift: statically recompiling Forza Horizon for Windows
Pinyon Shift statically recompiles Forza Horizon for the Xbox 360 to Windows. The USA retail disc is serial MS-2505, title ID 4D5309C9. ShiftGlue, a fork of ReXGlue, translates the PowerPC code to C++. Vulkan 1.3 is the default renderer and Direct3D 12 is the other option. Internal resolution can reach 4K. Release notes are at 0.3.0. NVIDIA GPUs are the ones qualified so far. The README's checklist still has the Android runtime port unchecked.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 25
- Last commit
- 2026-10-03
- Language
- C++
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11 x64, and a GPU with Vulkan 1.3 or Direct3D 12. The launcher builds from the USA retail disc.
- License: BSD-3-Clause.
Cite
BibTeX
@misc{pinyon-shift,
title = {{Pinyon Shift: statically recompiling Forza Horizon for Windows}},
howpublished = {\url{https://github.com/deivid22srk/pinyon-shift-android}},
url = {https://github.com/deivid22srk/pinyon-shift-android},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pinyon-shift/}}
}Plain text
Pinyon Shift: statically recompiling Forza Horizon for Windows. https://github.com/deivid22srk/pinyon-shift-android (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/pinyon-shift/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · deivid22srk/pinyon-shift-android · Revision dca4da9
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