Case study
PaperPad: bringing Paper Mario to Apple devices
PaperPad builds Paper Mario for Apple devices from the game's decompilation sources, adding native touch controls, settings and local ROM import to PaperBoat. The repository also retains an earlier Apple port that combines the decompilation with a statically recompiled runtime.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 43
- Last commit
- 2026-10-24
- Language
- Objective-C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Local builds of the current app use an Apple silicon Mac with Xcode, CMake and Ninja; iPhone and iPad use iOS/iPadOS 16.3 or newer.
- Supply an unmodified Paper Mario (US) 1.0 ROM.
- Title-menu animation stutter remains a known issue.
Cite
BibTeX
@misc{paperpad-case,
title = {{PaperPad: bringing Paper Mario to Apple devices}},
howpublished = {\url{https://github.com/chrissotraidis/paperpad}},
url = {https://github.com/chrissotraidis/paperpad},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/paperpad-case/}}
}Plain text
PaperPad: bringing Paper Mario to Apple devices. https://github.com/chrissotraidis/paperpad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/paperpad-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · chrissotraidis/paperpad · Revision b6b5b96
- docs/ARCHITECTURE.md GitHub · chrissotraidis/paperpad · Revision b6b5b96
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