Star on GitHubStar2.4k stars

Case study

PaperPad: bringing Paper Mario to Apple devices

PaperPad builds Paper Mario for Apple devices from the game's decompilation sources, adding native touch controls, settings and local ROM import to PaperBoat. The repository also retains an earlier Apple port that combines the decompilation with a statically recompiled runtime.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
43
Last commit
2026-10-24
Language
Objective-C++

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Local builds of the current app use an Apple silicon Mac with Xcode, CMake and Ninja; iPhone and iPad use iOS/iPadOS 16.3 or newer.
  • Supply an unmodified Paper Mario (US) 1.0 ROM.
  • Title-menu animation stutter remains a known issue.

Cite

BibTeX

@misc{paperpad-case,
  title = {{PaperPad: bringing Paper Mario to Apple devices}},
  howpublished = {\url{https://github.com/chrissotraidis/paperpad}},
  url = {https://github.com/chrissotraidis/paperpad},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/paperpad-case/}}
}

Plain text

PaperPad: bringing Paper Mario to Apple devices. https://github.com/chrissotraidis/paperpad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/paperpad-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · chrissotraidis/paperpad · Revision b6b5b96
  2. docs/ARCHITECTURE.md GitHub · chrissotraidis/paperpad · Revision b6b5b96

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab