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Case study

Playcard Cosmic: a native port from executable analysis

Playcard Cosmic recreates the 2000 Windows shoot-'em-up in C++20 and SDL3 for Windows, Linux and macOS. Its analysis maps original executable functions and Win32 resources; the port reads graphics and sound from the user's COSMIC.EXE and replaces DirectX subsystems.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-24
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • An original Cosmic COSMIC.EXE; INTRO.AVI is optional.
  • CMake 3.24 or newer, a C++20 compiler and Git.
  • GPL-3.0 license.

Cite

BibTeX

@misc{playcard-cosmic-port-case,
  title = {{Playcard Cosmic: a native port from executable analysis}},
  howpublished = {\url{https://github.com/SiirGustav/playcard-cosmic-port}},
  url = {https://github.com/SiirGustav/playcard-cosmic-port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/playcard-cosmic-port-case/}}
}

Plain text

Playcard Cosmic: a native port from executable analysis. https://github.com/SiirGustav/playcard-cosmic-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/playcard-cosmic-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SiirGustav/playcard-cosmic-port · Revision 5941b3c
  2. docs/ARCHITECTURE.md GitHub · SiirGustav/playcard-cosmic-port · Revision 5941b3c

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