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Case study

Paperboy: an in-progress matching Nintendo 64 decompilation

Paperboy reconstructs C and C++ for the Nintendo 64 game, replacing assembly inclusions function by function. Its build uses a user-supplied ROM and the original SN compiler, compares functions with asm-differ and checks the NTSC output against a SHA-1 checksum.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-09-27
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Supply the original ROM as baserom.z64.
  • wibo, a mips-linux-gnu cross toolchain and uv are required.
  • The decompilation is a work in progress; unmatched functions remain as assembly inclusions.

Cite

BibTeX

@misc{paperboy-n64-decomp-case,
  title = {{Paperboy: an in-progress matching Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/marijnvdwerf/paperboy-n64}},
  url = {https://github.com/marijnvdwerf/paperboy-n64},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/paperboy-n64-decomp-case/}}
}

Plain text

Paperboy: an in-progress matching Nintendo 64 decompilation. https://github.com/marijnvdwerf/paperboy-n64 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/paperboy-n64-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. DECOMPILING.md GitHub · marijnvdwerf/paperboy-n64 · Revision 439f988
  2. README.md GitHub · marijnvdwerf/paperboy-n64 · Revision 439f988

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