Case study
Paperboy: an in-progress matching Nintendo 64 decompilation
Paperboy reconstructs C and C++ for the Nintendo 64 game, replacing assembly inclusions function by function. Its build uses a user-supplied ROM and the original SN compiler, compares functions with asm-differ and checks the NTSC output against a SHA-1 checksum.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-09-27
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Supply the original ROM as baserom.z64.
- wibo, a mips-linux-gnu cross toolchain and uv are required.
- The decompilation is a work in progress; unmatched functions remain as assembly inclusions.
Cite
BibTeX
@misc{paperboy-n64-decomp-case,
title = {{Paperboy: an in-progress matching Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/marijnvdwerf/paperboy-n64}},
url = {https://github.com/marijnvdwerf/paperboy-n64},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/paperboy-n64-decomp-case/}}
}Plain text
Paperboy: an in-progress matching Nintendo 64 decompilation. https://github.com/marijnvdwerf/paperboy-n64 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/paperboy-n64-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- DECOMPILING.md GitHub · marijnvdwerf/paperboy-n64 · Revision 439f988
- README.md GitHub · marijnvdwerf/paperboy-n64 · Revision 439f988
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