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Case study

Parasite Eve II: matching PlayStation decompilation of the USA release

Parasite Eve II Decompilation reconstructs the USA PlayStation game's executable, resident and title overlays, and code packages as buildable C. The author reports byte-identical output using the original GCC toolchain and checksum checks against the user's two game discs; the repository also documents game formats and matching techniques.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
79
Last commit
2026-10-27
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own dumps of both USA discs and the documented Python, Ninja, compiler, and submodule toolchain.
  • Scope: The author reports matching builds for the USA release; Japanese releases are outside the configured scope.
  • License: Project code is under CC0-1.0.

Cite

BibTeX

@misc{parasite-eve-2-decomp-case,
  title = {{Parasite Eve II: matching PlayStation decompilation of the USA release}},
  howpublished = {\url{https://github.com/GabeRealB/parasite-eve-2-decomp}},
  url = {https://github.com/GabeRealB/parasite-eve-2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/parasite-eve-2-decomp-case/}}
}

Plain text

Parasite Eve II: matching PlayStation decompilation of the USA release. https://github.com/GabeRealB/parasite-eve-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/parasite-eve-2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GabeRealB/parasite-eve-2-decomp · Revision b6f071e

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