Case study
Pepsiman: a matching PlayStation decompilation
Reconstructs C source for the Japanese PlayStation release of Pepsiman, including its main executable and 22 code overlays. The build compares output byte for byte with files extracted from a user-supplied retail disc.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-20
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied Japanese Pepsiman retail disc, SLPS-01762, and Sony Psy-Q SDK files.
- Prerequisites: Linux with Python 3, Git, curl, make and a C compiler.
- License: The author's original work is licensed CC0-1.0.
Cite
BibTeX
@misc{pepsiman-matching-decomp-case,
title = {{Pepsiman: a matching PlayStation decompilation}},
howpublished = {\url{https://github.com/brian-oblivion/pepsiman-decomp}},
url = {https://github.com/brian-oblivion/pepsiman-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pepsiman-matching-decomp-case/}}
}Plain text
Pepsiman: a matching PlayStation decompilation. https://github.com/brian-oblivion/pepsiman-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pepsiman-matching-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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