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Case study

OpenYR: reconstructing the Yuri's Revenge engine

OpenYR reimplements the engine behavior of Command & Conquer: Yuri's Revenge in C++ from observed gameplay, disassembly research and documentation. Its modules cover game state, combat, AI and audio, with parsers planned or implemented for Mix, INI, SHP and VXL resources.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
9
Last commit
2026-11-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained copy of the original game's assets is required for testing and runtime.
  • Prerequisites: A C++17 compiler and CMake 3.16 or newer are required.
  • Limits: The engine is in early development and some behavior may differ from the original.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{openyr-engine-case,
  title = {{OpenYR: reconstructing the Yuri's Revenge engine}},
  howpublished = {\url{https://github.com/Sovietianqi/OpenYR}},
  url = {https://github.com/Sovietianqi/OpenYR},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openyr-engine-case/}}
}

Plain text

OpenYR: reconstructing the Yuri's Revenge engine. https://github.com/Sovietianqi/OpenYR (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openyr-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Sovietianqi/OpenYR · Revision 5ada14b
  2. LICENCE GitHub · Sovietianqi/OpenYR · Revision 5ada14b

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