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Case study

OpenXeen: rebuilding the World of Xeen engine in Java

OpenXeen is a Java engine rewrite for Might and Magic IV and V: World of Xeen. Its current code parses CC archives and some graphics, audio and map information, creates file proxies and renders selected game components. The author states that the software is not ready for release.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
37
Last commit
2017-06-06
Language
Java

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A purchased copy of World of Xeen is required for the full game.
  • Limits: The software is not ready for release.
  • License: GNU Library General Public License version 2.

Cite

BibTeX

@misc{openxeen-case,
  title = {{OpenXeen: rebuilding the World of Xeen engine in Java}},
  howpublished = {\url{https://github.com/busyDuckman/OpenXeen}},
  url = {https://github.com/busyDuckman/OpenXeen},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openxeen-case/}}
}

Plain text

OpenXeen: rebuilding the World of Xeen engine in Java. https://github.com/busyDuckman/OpenXeen (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openxeen-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · busyDuckman/OpenXeen · Revision ffb7883
  2. license.txt GitHub · busyDuckman/OpenXeen · Revision ffb7883

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