Case study
OpenXeen: rebuilding the World of Xeen engine in Java
OpenXeen is a Java engine rewrite for Might and Magic IV and V: World of Xeen. Its current code parses CC archives and some graphics, audio and map information, creates file proxies and renders selected game components. The author states that the software is not ready for release.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 37
- Last commit
- 2017-06-06
- Language
- Java
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A purchased copy of World of Xeen is required for the full game.
- Limits: The software is not ready for release.
- License: GNU Library General Public License version 2.
Cite
BibTeX
@misc{openxeen-case,
title = {{OpenXeen: rebuilding the World of Xeen engine in Java}},
howpublished = {\url{https://github.com/busyDuckman/OpenXeen}},
url = {https://github.com/busyDuckman/OpenXeen},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openxeen-case/}}
}Plain text
OpenXeen: rebuilding the World of Xeen engine in Java. https://github.com/busyDuckman/OpenXeen (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openxeen-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · busyDuckman/OpenXeen · Revision ffb7883
- license.txt GitHub · busyDuckman/OpenXeen · Revision ffb7883
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