# OpenXeen: rebuilding the World of Xeen engine in Java

> OpenXeen is a Java engine rewrite for Might and Magic IV and V: World of Xeen. Its current code parses CC archives and some graphics, audio and map information, creates file proxies and renders selected game components. The author states that the software is not ready for release.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/busyDuckman/OpenXeen>
- Primary source: <https://github.com/busyDuckman/OpenXeen/blob/ffb78839bcdd49d8fa1fd7002b5b0f5e2146ce57/README.md>
- Catalog page: <https://awesomerea.org/resources/openxeen-case/>
- Record JSON: <https://awesomerea.org/resources/openxeen-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openxeen-case/index.md)

## Requirements & limits

- **Prerequisites:** A purchased copy of World of Xeen is required for the full game.
- **Limits:** The software is not ready for release.
- **License:** GNU Library General Public License version 2.

## Primary sources

1. <https://github.com/busyDuckman/OpenXeen/blob/ffb78839bcdd49d8fa1fd7002b5b0f5e2146ce57/README.md>
2. <https://github.com/busyDuckman/OpenXeen/blob/ffb78839bcdd49d8fa1fd7002b5b0f5e2146ce57/license.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
