Case study
OpenVice: a C# port of Grand Theft Auto: Vice City
OpenVice ports Grand Theft Auto: Vice City to a C# engine that uses the original game's files. It parses RenderWare data, renders through OpenTK, uses BEPU Physics and decodes ADF radio audio alongside MP3 playback.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 92
- Last commit
- 2024-09-24
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original Grand Theft Auto: Vice City copy is required.
- Limits: The engine is described as early in development, with a limited feature set.
- License: No licence file in the repository.
Cite
BibTeX
@misc{openvice-case,
title = {{OpenVice: a C\# port of Grand Theft Auto: Vice City}},
howpublished = {\url{https://github.com/clashbyte/openvice}},
url = {https://github.com/clashbyte/openvice},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openvice-case/}}
}Plain text
OpenVice: a C# port of Grand Theft Auto: Vice City. https://github.com/clashbyte/openvice (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openvice-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · clashbyte/openvice · Revision 30aa6dd
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