# OpenVice: a C# port of Grand Theft Auto: Vice City

> OpenVice ports Grand Theft Auto: Vice City to a C# engine that uses the original game's files. It parses RenderWare data, renders through OpenTK, uses BEPU Physics and decodes ADF radio audio alongside MP3 playback.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/clashbyte/openvice>
- Primary source: <https://github.com/clashbyte/openvice/blob/30aa6ddf39ca3de985ea6e928aefb9e1d5f1f715/README.md>
- Catalog page: <https://awesomerea.org/resources/openvice-case/>
- Record JSON: <https://awesomerea.org/resources/openvice-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openvice-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Grand Theft Auto: Vice City copy is required.
- **Limits:** The engine is described as early in development, with a limited feature set.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/clashbyte/openvice/blob/30aa6ddf39ca3de985ea6e928aefb9e1d5f1f715/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
