Case study
OpenRED: recreating Guilty Gear -Strive-'s battle system
OpenRED recreates Guilty Gear -Strive-'s battle system in an Unreal Engine project. Its C++ source covers battle states, events, objects and managers, with the aim of approximating the core logic.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 7
- Last commit
- 2023-09-03
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Unreal Engine 5.3 Preview from the Epic Games launcher.
- Limits: The recreation is incomplete and may depart from binary behavior.
- License: GPL-3.0 licence.
Cite
BibTeX
@misc{openred-case,
title = {{OpenRED: recreating Guilty Gear -Strive-'s battle system}},
howpublished = {\url{https://github.com/WistfulHopes/OpenRED}},
url = {https://github.com/WistfulHopes/OpenRED},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openred-case/}}
}Plain text
OpenRED: recreating Guilty Gear -Strive-'s battle system. https://github.com/WistfulHopes/OpenRED (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openred-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · WistfulHopes/OpenRED · Revision 4b7d7f7
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