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Case study

OpenRED: recreating Guilty Gear -Strive-'s battle system

OpenRED recreates Guilty Gear -Strive-'s battle system in an Unreal Engine project. Its C++ source covers battle states, events, objects and managers, with the aim of approximating the core logic.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
7
Last commit
2023-09-03
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Unreal Engine 5.3 Preview from the Epic Games launcher.
  • Limits: The recreation is incomplete and may depart from binary behavior.
  • License: GPL-3.0 licence.

Cite

BibTeX

@misc{openred-case,
  title = {{OpenRED: recreating Guilty Gear -Strive-'s battle system}},
  howpublished = {\url{https://github.com/WistfulHopes/OpenRED}},
  url = {https://github.com/WistfulHopes/OpenRED},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openred-case/}}
}

Plain text

OpenRED: recreating Guilty Gear -Strive-'s battle system. https://github.com/WistfulHopes/OpenRED (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openred-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · WistfulHopes/OpenRED · Revision 4b7d7f7

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