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Case study

OpenRoads: a SkyRoads reimplementation using original data files

OpenRoads reimplements SkyRoads in TypeScript with HTML5 rendering while loading the original game's art, music and level files. The repository includes game code and notes on the original data and rendering, and the application can also run under Node.js with Oculus Rift support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
130
Last commit
2014-08-02
Language
JavaScript
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original SkyRoads data files are required for its stated data-file support.
  • Prerequisites: TypeScript and HTML5 are used; Node.js is available as an alternative runtime.
  • License: MIT license.

Cite

BibTeX

@misc{openroads-case,
  title = {{OpenRoads: a SkyRoads reimplementation using original data files}},
  howpublished = {\url{https://github.com/anprogrammer/OpenRoads}},
  url = {https://github.com/anprogrammer/OpenRoads},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openroads-case/}}
}

Plain text

OpenRoads: a SkyRoads reimplementation using original data files. https://github.com/anprogrammer/OpenRoads (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openroads-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · anprogrammer/OpenRoads · Revision 67f0946
  2. LICENSE GitHub · anprogrammer/OpenRoads · Revision 67f0946

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