Case study
OpenSRO: porting Silkroad Online v1.150 to a browser game stack
OpenSRO ports Silkroad Online v1.150 into a TypeScript and WebGPU browser client with a Go game server. Function-address evidence accompanies ported behavior, and an asset pipeline turns the user's own v1.150 client installation into data for the browser and server.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 83
- Last commit
- 2026-11-10
- Language
- Go
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user's own Silkroad Online v1.150 client installation for the asset build.
- Prerequisites: Go, Node.js 24, pnpm through Corepack, Python 3.12 and a WebGPU browser.
- License: AGPL-3.0-or-later with a section 7(b) attribution term.
Cite
BibTeX
@misc{opensro-case,
title = {{OpenSRO: porting Silkroad Online v1.150 to a browser game stack}},
howpublished = {\url{https://github.com/opensro-dev/opensro}},
url = {https://github.com/opensro-dev/opensro},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opensro-case/}}
}Plain text
OpenSRO: porting Silkroad Online v1.150 to a browser game stack. https://github.com/opensro-dev/opensro (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opensro-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · opensro-dev/opensro · Revision dd5b37e
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