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Case study

OpenSRO: porting Silkroad Online v1.150 to a browser game stack

OpenSRO ports Silkroad Online v1.150 into a TypeScript and WebGPU browser client with a Go game server. Function-address evidence accompanies ported behavior, and an asset pipeline turns the user's own v1.150 client installation into data for the browser and server.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
83
Last commit
2026-11-10
Language
Go
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user's own Silkroad Online v1.150 client installation for the asset build.
  • Prerequisites: Go, Node.js 24, pnpm through Corepack, Python 3.12 and a WebGPU browser.
  • License: AGPL-3.0-or-later with a section 7(b) attribution term.

Cite

BibTeX

@misc{opensro-case,
  title = {{OpenSRO: porting Silkroad Online v1.150 to a browser game stack}},
  howpublished = {\url{https://github.com/opensro-dev/opensro}},
  url = {https://github.com/opensro-dev/opensro},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opensro-case/}}
}

Plain text

OpenSRO: porting Silkroad Online v1.150 to a browser game stack. https://github.com/opensro-dev/opensro (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opensro-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · opensro-dev/opensro · Revision dd5b37e

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