Case study
OpenMoM: reconstructing Master of Magic
OpenMoM rebuilds Master of Magic as a C++14 and SDL2 game engine that reads the original game's LBX data. Its palette-based renderer aims to reproduce the game's graphics and animations, while documented LBX structures cover sprites, fonts and help text. Units, cities, combat and spells are described as prototypes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 117
- Last commit
- 2024-06-25
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide the original Master of Magic LBX files in data/lbx.
- Prerequisites: Build with C++14 and SDL2; the README lists macOS, Windows VS2017 and a tentative Debian CMake build.
- Limits: Game systems remain at a prototype stage.
- License: GPL-3.0.
Cite
BibTeX
@misc{openmom-case,
title = {{OpenMoM: reconstructing Master of Magic}},
howpublished = {\url{https://github.com/Jakz/openmom}},
url = {https://github.com/Jakz/openmom},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmom-case/}}
}Plain text
OpenMoM: reconstructing Master of Magic. https://github.com/Jakz/openmom (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmom-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Jakz/openmom · Revision 3df8fab
- docs/lbx/gfx.md GitHub · Jakz/openmom · Revision 3df8fab
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