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Case study

OpenMoonstone: reimplementing Moonstone from its original game files

OpenMoonstone reimplements the Amiga and DOS game Moonstone in Rust with SDL2. It loads resources from a user-supplied DOS copy and contains code for combat, campaign maps and resource extraction, along with IDA analysis scripts. The documented campaign map remains in development.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
76
Last commit
2023-05-15
Language
Rust
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A DOS copy of the original Moonstone is required.
  • Prerequisites: Stable Rust and SDL2 are required for development.
  • Testing evidence: Only Ubuntu and Windows are described as tested.
  • License: AGPL-3.0 license.

Cite

BibTeX

@misc{openmoonstone-case,
  title = {{OpenMoonstone: reimplementing Moonstone from its original game files}},
  howpublished = {\url{https://github.com/joetsoi/OpenMoonstone}},
  url = {https://github.com/joetsoi/OpenMoonstone},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmoonstone-case/}}
}

Plain text

OpenMoonstone: reimplementing Moonstone from its original game files. https://github.com/joetsoi/OpenMoonstone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmoonstone-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · joetsoi/OpenMoonstone · Revision 60b253e

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