Case study
OpenNFS1: rebuilding the original Need for Speed from CD data
OpenNFS1 rebuilds the original Need for Speed in C# and MonoGame using data from the 1995 game CD. Its source includes parsers for track, vehicle, texture and audio data alongside a replacement racing engine.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 197
- Last commit
- 2017-10-26
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Need for Speed data files from the 1995 CD.
- Prerequisites: OpenAL, MonoGame 3.2.0 or later, .NET 4 and Visual Studio for the documented source build.
- License: No licence file in the repository.
Cite
BibTeX
@misc{opennfs1-case,
title = {{OpenNFS1: rebuilding the original Need for Speed from CD data}},
howpublished = {\url{https://github.com/jeff-1amstudios/OpenNFS1}},
url = {https://github.com/jeff-1amstudios/OpenNFS1},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opennfs1-case/}}
}Plain text
OpenNFS1: rebuilding the original Need for Speed from CD data. https://github.com/jeff-1amstudios/OpenNFS1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opennfs1-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · jeff-1amstudios/OpenNFS1 · Revision 357fe6c
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