Case study
OpenMU: a reconstructed MU Online server and packet reference
OpenMU reconstructs a MU Online server from scratch, focusing on the Season 6 Episode 3 English client protocol. Its C# implementation is accompanied by packet references that map identifiers, byte fields, send conditions and effects on the game client.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1.3k
- Last commit
- 2026-11-09
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A compatible MU Online client is needed to connect to the server.
- Limits: The project focuses on Season 6 Episode 3 using the English protocol and remains under development.
- License: MIT licence.
Cite
BibTeX
@misc{openmu-case,
title = {{OpenMU: a reconstructed MU Online server and packet reference}},
howpublished = {\url{https://github.com/MUnique/OpenMU}},
url = {https://github.com/MUnique/OpenMU},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmu-case/}}
}Plain text
OpenMU: a reconstructed MU Online server and packet reference. https://github.com/MUnique/OpenMU (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmu-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · MUnique/OpenMU · Revision b03564a
- docs/Packets/C1-07-MagicEffectStatus_by-server.md GitHub · MUnique/OpenMU · Revision b03564a
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