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Case study

OpenMU: a reconstructed MU Online server and packet reference

OpenMU reconstructs a MU Online server from scratch, focusing on the Season 6 Episode 3 English client protocol. Its C# implementation is accompanied by packet references that map identifiers, byte fields, send conditions and effects on the game client.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1.3k
Last commit
2026-11-09
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A compatible MU Online client is needed to connect to the server.
  • Limits: The project focuses on Season 6 Episode 3 using the English protocol and remains under development.
  • License: MIT licence.

Cite

BibTeX

@misc{openmu-case,
  title = {{OpenMU: a reconstructed MU Online server and packet reference}},
  howpublished = {\url{https://github.com/MUnique/OpenMU}},
  url = {https://github.com/MUnique/OpenMU},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmu-case/}}
}

Plain text

OpenMU: a reconstructed MU Online server and packet reference. https://github.com/MUnique/OpenMU (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmu-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · MUnique/OpenMU · Revision b03564a
  2. docs/Packets/C1-07-MagicEffectStatus_by-server.md GitHub · MUnique/OpenMU · Revision b03564a

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