Case study
OpenGTA2: rebuilding GTA2 from its game files
OpenGTA2 rebuilds a playable GTA2 test world in C# and MonoGame using the player's game files. Its readers parse RIFF, .gmp maps, .sty styles, .sdt/.raw audio and .scr scripts; the client implements map rendering, player control and collision.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 28
- Last commit
- 2026-10-31
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A GTA2 installation containing the documented data files, selected through OPENGTA2_PATH.
- Prerequisites: The client targets Windows and .NET 10 with MonoGame.
- Limits: Collision behavior has documented limitations and lacks client-side tests.
- License: MIT license.
Cite
BibTeX
@misc{opengta2-case,
title = {{OpenGTA2: rebuilding GTA2 from its game files}},
howpublished = {\url{https://github.com/ikkentim/opengta2}},
url = {https://github.com/ikkentim/opengta2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opengta2-case/}}
}Plain text
OpenGTA2: rebuilding GTA2 from its game files. https://github.com/ikkentim/opengta2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opengta2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- docs/architecture.md GitHub · ikkentim/opengta2 · Revision ec60555
- docs/README.md GitHub · ikkentim/opengta2 · Revision ec60555
- LICENSE GitHub · ikkentim/opengta2 · Revision ec60555
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