Case study
openh4: reimplementing the Heroes of Might and Magic IV engine
openh4 reimplements the Heroes of Might and Magic IV engine in C++23 using data from a player's own GOG copy. The repository contains the engine, a game application and h4-tool for inspecting and rendering game data. The author describes the project as unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-10-12
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original Heroes of Might and Magic IV copy from GOG is required.
- Prerequisites: Building requires CMake 3.28 or newer, Ninja, a C++23 compiler, zlib and liblzma; SDL3 is required for the game application.
- Limits: The project is unfinished.
- License: GNU General Public License version 3.
Cite
BibTeX
@misc{openh4-case,
title = {{openh4: reimplementing the Heroes of Might and Magic IV engine}},
howpublished = {\url{https://github.com/tallowmere/free-heroes4}},
url = {https://github.com/tallowmere/free-heroes4},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openh4-case/}}
}Plain text
openh4: reimplementing the Heroes of Might and Magic IV engine. https://github.com/tallowmere/free-heroes4 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openh4-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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