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Case study

OpenGuimo: GUIMO gameplay reimplemented in Godot

OpenGuimo recreates the 1997 DOS platformer GUIMO in Godot 4.7, translating rules recovered from guimo.exe 2.2 into GDScript. It reads levels, pictures, sound and music from the user's guimo.jbc archive and documents several bugs found while examining the original executable.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Godot 4.7 standard edition is required to run from source.
  • Prerequisites: A personal copy of GUIMO 2.2 and its guimo.jbc file is required.
  • Limits: The score and ending are unfinished.
  • License: OpenGuimo code is licensed under EUPL 1.2.

Cite

BibTeX

@misc{openguimo-case,
  title = {{OpenGuimo: GUIMO gameplay reimplemented in Godot}},
  howpublished = {\url{https://gitlab.com/greyxor/openguimo}},
  url = {https://gitlab.com/greyxor/openguimo},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openguimo-case/}}
}

Plain text

OpenGuimo: GUIMO gameplay reimplemented in Godot. https://gitlab.com/greyxor/openguimo (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openguimo-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/greyxor/openguimo/-/blob/9ddb8ff2b068fa64c442a295999680e1024c581f6ea786a8758464588c06d614/README.md

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