Case study
OpenGuimo: GUIMO gameplay reimplemented in Godot
OpenGuimo recreates the 1997 DOS platformer GUIMO in Godot 4.7, translating rules recovered from guimo.exe 2.2 into GDScript. It reads levels, pictures, sound and music from the user's guimo.jbc archive and documents several bugs found while examining the original executable.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Godot 4.7 standard edition is required to run from source.
- Prerequisites: A personal copy of GUIMO 2.2 and its guimo.jbc file is required.
- Limits: The score and ending are unfinished.
- License: OpenGuimo code is licensed under EUPL 1.2.
Cite
BibTeX
@misc{openguimo-case,
title = {{OpenGuimo: GUIMO gameplay reimplemented in Godot}},
howpublished = {\url{https://gitlab.com/greyxor/openguimo}},
url = {https://gitlab.com/greyxor/openguimo},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openguimo-case/}}
}Plain text
OpenGuimo: GUIMO gameplay reimplemented in Godot. https://gitlab.com/greyxor/openguimo (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openguimo-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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