Case study
OpenIGI: a C# engine reimplementation for Project I.G.I. and I.G.I. 2
OpenIGI reimplements the engine for Project I.G.I. and I.G.I. 2 in C# on .NET 10, reading missions, scripts and assets from the user's retail installations. It runs the games' QVM scripts in a reconstructed interpreter and provides a native renderer, launcher and modding layer. The author reports all 14 first-game missions playable, while I.G.I. 2 remains in development.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 136
- Last commit
- 2026-11-09
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide a retail installation of the relevant I.G.I. game; the repository contains no original game assets.
- Prerequisites: The .NET 10 SDK is required to build from source.
- Limits: I.G.I. 2 is still in development and has no released build; multiplayer is unavailable.
- License: GPL-3.0 licence.
Cite
BibTeX
@misc{openigi-engine-case,
title = {{OpenIGI: a C\# engine reimplementation for Project I.G.I. and I.G.I. 2}},
howpublished = {\url{https://github.com/OpenIGI/OpenIGI}},
url = {https://github.com/OpenIGI/OpenIGI},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openigi-engine-case/}}
}Plain text
OpenIGI: a C# engine reimplementation for Project I.G.I. and I.G.I. 2. https://github.com/OpenIGI/OpenIGI (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openigi-engine-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OpenIGI/OpenIGI · Revision ed97501
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