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Case study

OpenGromada: reconstructing the Sigma Games engine

OpenGromada reconstructs the engine used by Sigma Games titles including AS1/ZS1, Theseus, Crazy Lunch and Locoland/Steamland. Its C++20 executable reads the user's game resources and supports multiple platforms and architectures, widescreen display and gamepads.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
12
Last commit
2026-10-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The relevant game's objects.res and data directories are required.
  • Prerequisites: Building requires CMake or Premake, a C++20 compiler and SDL3; Steamworks SDK and FFmpeg 6+ are needed for the named optional features.
  • License: Sustainable Use License 1.0.

Cite

BibTeX

@misc{opengromada-case,
  title = {{OpenGromada: reconstructing the Sigma Games engine}},
  howpublished = {\url{https://github.com/siohaza/OpenGromada}},
  url = {https://github.com/siohaza/OpenGromada},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opengromada-case/}}
}

Plain text

OpenGromada: reconstructing the Sigma Games engine. https://github.com/siohaza/OpenGromada (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opengromada-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · siohaza/OpenGromada · Revision 9b1e839

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