Case study
OpenGromada: reconstructing the Sigma Games engine
OpenGromada reconstructs the engine used by Sigma Games titles including AS1/ZS1, Theseus, Crazy Lunch and Locoland/Steamland. Its C++20 executable reads the user's game resources and supports multiple platforms and architectures, widescreen display and gamepads.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2026-10-07
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: The relevant game's objects.res and data directories are required.
- Prerequisites: Building requires CMake or Premake, a C++20 compiler and SDL3; Steamworks SDK and FFmpeg 6+ are needed for the named optional features.
- License: Sustainable Use License 1.0.
Cite
BibTeX
@misc{opengromada-case,
title = {{OpenGromada: reconstructing the Sigma Games engine}},
howpublished = {\url{https://github.com/siohaza/OpenGromada}},
url = {https://github.com/siohaza/OpenGromada},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opengromada-case/}}
}Plain text
OpenGromada: reconstructing the Sigma Games engine. https://github.com/siohaza/OpenGromada (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opengromada-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · siohaza/OpenGromada · Revision 9b1e839
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