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Case study

OpenE2140: Earth 2140 gameplay reimplemented in C++

OpenE2140 is a C++ reimplementation of Earth 2140 gameplay that loads the original game's WD archives for sprites, effects and levels. It includes map drawing, basic entities and unit statistics; orders, weapons, audio, AI and multiplayer remain on its roadmap.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Earth 2140 MIX.WD, PIRO.WD and LEVEL.WD files, or their extracted directories, are required in the assets folder.
  • Prerequisites: Building requires Meson, a C++17 compiler, SDL 2.0, GLEW and glm.
  • Limits: Gameplay is under heavy development; mobile units and order processing remain unfinished.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{opene2140-cpp-case,
  title = {{OpenE2140: Earth 2140 gameplay reimplemented in C++}},
  howpublished = {\url{https://gitlab.com/opene2140/opene2140}},
  url = {https://gitlab.com/opene2140/opene2140},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opene2140-cpp-case/}}
}

Plain text

OpenE2140: Earth 2140 gameplay reimplemented in C++. https://gitlab.com/opene2140/opene2140 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/opene2140-cpp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/opene2140/opene2140/-/blob/620470263dcc9b81e36d042f86081a607df42788/README.md

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