# OpenE2140: Earth 2140 gameplay reimplemented in C++

> OpenE2140 is a C++ reimplementation of Earth 2140 gameplay that loads the original game's WD archives for sprites, effects and levels. It includes map drawing, basic entities and unit statistics; orders, weapons, audio, AI and multiplayer remain on its roadmap.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/opene2140/opene2140>
- Primary source: <https://gitlab.com/opene2140/opene2140/-/blob/620470263dcc9b81e36d042f86081a607df42788/README.md>
- Catalog page: <https://awesomerea.org/resources/opene2140-cpp-case/>
- Record JSON: <https://awesomerea.org/resources/opene2140-cpp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opene2140-cpp-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Earth 2140 MIX.WD, PIRO.WD and LEVEL.WD files, or their extracted directories, are required in the assets folder.
- **Prerequisites:** Building requires Meson, a C++17 compiler, SDL 2.0, GLEW and glm.
- **Limits:** Gameplay is under heavy development; mobile units and order processing remain unfinished.
- **License:** No licence stated on the project page.

## Primary sources

1. <https://gitlab.com/opene2140/opene2140/-/blob/620470263dcc9b81e36d042f86081a607df42788/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
