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Case study

OpenEnroth: reimplementing the Might and Magic VI–VIII engine

OpenEnroth reimplements the Might and Magic VI, VII, and VIII engine. Might and Magic VII is the playable game. It needs the ANIMS, DATA, MUSIC, and SOUNDS directories from that game. OPENENROTH_MM7_PATH selects the data directory. Windows, Linux, macOS, and an experimental Android build are listed. Source build steps are in HACKING.md.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
885
Last commit
2026-11-09
Language
C++
License (GitHub)
LGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Might and Magic VII data, at least the ANIMS, DATA, MUSIC, and SOUNDS directories. Follow HACKING.md to build.
  • The README names no license.

Cite

BibTeX

@misc{openenroth,
  title = {{OpenEnroth: reimplementing the Might and Magic VI–VIII engine}},
  howpublished = {\url{https://github.com/OpenEnroth/OpenEnroth}},
  url = {https://github.com/OpenEnroth/OpenEnroth},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openenroth/}}
}

Plain text

OpenEnroth: reimplementing the Might and Magic VI–VIII engine. https://github.com/OpenEnroth/OpenEnroth (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openenroth/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpenEnroth/OpenEnroth · Revision 63535c6

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