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Case study

OpenGG: rebuilding Gearhead Garage from observed rules and data formats

OpenGG reimplements Gearhead Garage: The Virtual Mechanic as a Godot and C# engine that loads cars, jobs, decals, sounds and scenes from a user's game folder. Its rules and interface follow observations of the running original, while its loaders parse data-file formats worked out from the original files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-10-05
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the user's Gearhead Garage installation to play the original content.
  • Prerequisites: Building requires Godot 4.7.1 .NET, .NET SDK 8 and Node.js 22.18 or newer.
  • Scope: Beta builds target Windows and Linux.
  • License: GPL-3.0 license; bundled photographs are CC0 and fonts use the SIL Open Font License.

Cite

BibTeX

@misc{opengg-gearhead-garage-case,
  title = {{OpenGG: rebuilding Gearhead Garage from observed rules and data formats}},
  howpublished = {\url{https://github.com/tymsky/OpenGG}},
  url = {https://github.com/tymsky/OpenGG},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opengg-gearhead-garage-case/}}
}

Plain text

OpenGG: rebuilding Gearhead Garage from observed rules and data formats. https://github.com/tymsky/OpenGG (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opengg-gearhead-garage-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · tymsky/OpenGG · Revision ba557b1
  2. docs/ARCHITECTURE.md GitHub · tymsky/OpenGG · Revision ba557b1

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