Case study
OpenDUNE: a native recreation of Dune II
OpenDUNE recreates Dune II in ANSI C for desktop systems and Atari TOS. Desktop builds use SDL or SDL2; the game reads original Dune II 1.07 data files, including dune2.exe, from a user-provided data directory.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1.7k
- Last commit
- 2026-09-30
- Language
- C
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Dune II 1.07 data files, including dune2.exe, must be placed in data/.
- Prerequisites: The source uses SDL or SDL2; Linux and FreeBSD users need LibSDL installed.
- Limits: The project documents a sound-output issue that can block the house selection screen.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{opendune-case,
title = {{OpenDUNE: a native recreation of Dune II}},
howpublished = {\url{https://github.com/OpenDUNE/OpenDUNE}},
url = {https://github.com/OpenDUNE/OpenDUNE},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendune-case/}}
}Plain text
OpenDUNE: a native recreation of Dune II. https://github.com/OpenDUNE/OpenDUNE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendune-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.txt GitHub · OpenDUNE/OpenDUNE · Revision ebea79a
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